Christopher Cherubini

Resume

                                                                                                        

Sr. Lighting Artist

Amazon Game Studios
Unannounced Title
11/2022 – present

Lead Lighting & Tech Art

Rogue Initiative
Unannounced Title
2/2022 – 9/2022

Sr Lighting Artist (Recurring Contract)

Halon Entertainment
Pre/Post Vis Lighting and Rendering (Unreal 4)
3/2021 – 11/2021

Cofounder

Fractal House
Original I.P. Development
4/2019 – present

Principal Lighting Artist

2k
Titles: WWE2K (Ps4, Pc)
1/2019 – 4/2019

Lead Environment Artist

Tangent Games
Titles: In Development
4/2018 – 9/2018

CG Supervisor

Method/Deluxe
Titles: Work for Hire
3/2018 – 4/2018

Lighting Lead

Activision – Treyarch
Titles: Call of Duty : Black Ops 4 Developement
5/2017 – 2/2018

Lighting Specialist

Activision – Treyarch
Titles: Call of Duty : Black Ops 3
10/2015 – 5/2017

Sr Lighting Artist : Contract:

Activision – Treyarch
Titles: Call of Duty : Black Ops 3
01/2015 – 10/2015

Sr Lighting Artist

WB Games – Monolith
Titles: Middle Earth : Shadow of Mordor
Lighting & Composition for Marketing Screenshots.
11/2013 – 04/2014

Founder

Jupiter Moon Entertainment LLC
Titles: Bunny Popper, A top 10 Featured Game App for iOS! Preschool Game Farm
5/2011 – Present
Art Direction, Art Creation, Sound Design, Game Design & Programming.

Lead Environment Artist

Respawn Entertainment
5/2010 – 2/2011
Research & Development

Lead Lighting & Environment Artist

Activision (Infinity Ward)
8/2004 – 4/2010
Asset & Art Team Management / Mentoring, Worked with Art Director & Design Team on Lighting Design, Environment Art Direction, Worked with Code Team on Rendering Engine Features, Texturing, 3D Modeling, & Level Editing.
Titles: Modern Warfare 2 : Modern Warfare : Call of Duty 2

Senior Environment/Lighting Artist

Electronic Arts
3/2004 – 8/2004
Create low-resolution models and textures for PlayStation2/XBox games. Build environments and setup lighting. Introduced efficient modeling and texturing techniques. Worked with Art Director for style. Worked with Programmers on Tool development. Worked with Design Director and Department Leads for Production Pipeline.
Titles: GoldenEye : Rogue Agent

Env. Artist

Genuine Games
9/2003 – 3/2004
Create low-resolution models and textures for PlayStation2/XBox games. Build environments and setup lighting Lead a two-person team Worked with Programmers and Art Director on scheduling and resource implementation.
Titles: Fight Club

Lead CG Artist

FunnyBone Interactive (Vivendi Universal)
6/1998 – 5/2003
Created artwork for over 10 game titles Founded the 3D department Worked directly with the Creative Director to develop style and palette on all products Worked out scheduling and budget with producers and programmers during project cycles Trained all newly hired 3D Artists and regularly mentored the team Researched and implemented current and relevant technologies into 3D department workflow Created hardware and software budget for the 3D department Trained other departments in software and workflow
Titles: Client: Universal Jurassic park III-Dangerzone & Dino Defender Client: Mattel Barbie-Rapunzel, Kelly-Pet Parade Client: Fisher Price Little People-Discovery Airport & Christmas, Powerwheels-Off Road Adventure, Rescue Heroes-Meteor Madness, Hurricane Havoc, Lava Landslide & Mission Select Client: In House Knowledge Adventure-Bug’s Adventure
Education
Art Institute of Philadelphia
Associates Degree in Computer Animation