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Christopher Cherubini

Lighting & Tech Artist

Concord

Arriving Soon… but for now here is the Gameplay Trailer.
Continue reading “Concord”…
Posted on: September 26, 2024 Last updated on: October 24, 2024 Written by: cscherubini@gmail.com

Volumetric Clouds/Fog Experiments

Continue reading “Volumetric Clouds/Fog Experiments”…
Posted on: June 12, 2024 Last updated on: October 12, 2024 Written by: cscherubini@gmail.com

Dynamic Weather & Time

A triggerable System I made in Unreal leveraging Mawi assets to demonstrate dynamic Time of Day and Weather Transitions. Options…
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Posted on: March 26, 2024 Last updated on: October 12, 2024 Written by: cscherubini@gmail.com

Black Ops III

Black Ops III 2015 : Treyarch : Some of the best times I have had working in the industry. So…
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Posted on: December 7, 2021 Last updated on: October 13, 2024 Written by: cscherubini@gmail.com

Shadow of Mordor

Shadow of Mordor 2014 : WB Games : All Lighting, Camera, & Character poses. The task was to generate screenshots…
Continue reading “Shadow of Mordor”…
Posted on: December 6, 2021 Last updated on: October 13, 2024 Written by: cscherubini@gmail.com

Sugar Rush Racing

2013 : Disney Interactive : This one was really fun. Had to take a low performing/quality project and get it…
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Posted on: May 1, 2021 Last updated on: October 12, 2024 Written by: cscherubini@gmail.com

Forest

Unreal 5 Forest – Ya, everybody has one. 🙂 I made a custom post process fog for these. More of…
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Posted on: January 1, 2021 Last updated on: October 12, 2024 Written by: cscherubini@gmail.com

Call of Duty MW2

2009 : Infinity Ward : Not too much here. Will have to fire up those games someday and grab some…
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Posted on: November 12, 2009 Last updated on: October 14, 2024 Written by: cscherubini@gmail.com

Other

Random Old Stuff : Photos & Art
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Posted on: September 1, 2000 Last updated on: October 12, 2024 Written by: cscherubini@gmail.com